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Searched refs:hasCompositedMask (Results 1 – 5 of 5) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DRenderLayer.h453 bool hasCompositedMask() const;
462 bool hasCompositedMask() const { return false; } in hasCompositedMask() function
DRenderBox.cpp882 bool compositedMask = hasLayer() && layer()->hasCompositedMask(); in paintMaskImages()
1006 if (hasLayer() && layer()->hasCompositedMask() && layersUseImage(image, style()->maskLayers())) in imageChanged()
DInlineFlowBox.cpp1193 bool compositedMask = renderer()->hasLayer() && boxModelObject()->layer()->hasCompositedMask(); in paintMask()
DRenderLayer.cpp3731 bool RenderLayer::hasCompositedMask() const in scrollTo() function in WebCore::RenderLayer
/external/webkit/Source/WebCore/
DChangeLog-2010-01-2969725 layer()->hasCompositedMask() to pick the mode. If the mask is composited, they no longer
69757 (WebCore::RenderLayer::hasCompositedMask):
69759 (WebCore::RenderLayer::hasCompositedMask):