Home
last modified time | relevance | path

Searched refs:in_attack (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Dcl_input.cpp52 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable
151 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
152 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
375 if ( in_attack.state & 3 ) in CL_SendMove()
377 in_attack.state &= ~2; in CL_SendMove()
/external/quake/quake/src/QW/client/
Dcl_input.c51 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable
150 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
151 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
351 if ( in_attack.state & 3 ) in CL_FinishMove()
353 in_attack.state &= ~2; in CL_FinishMove()