Searched refs:in_attack (Results 1 – 2 of 2) sorted by relevance
52 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable151 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()152 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()375 if ( in_attack.state & 3 ) in CL_SendMove()377 in_attack.state &= ~2; in CL_SendMove()
51 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable150 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()151 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()351 if ( in_attack.state & 3 ) in CL_FinishMove()353 in_attack.state &= ~2; in CL_FinishMove()