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Searched refs:in_left (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Dcl_input.cpp50 kbutton_t in_left, in_right, in_forward, in_back; variable
129 void IN_LeftDown(void) {KeyDown(&in_left);} in IN_LeftDown()
130 void IN_LeftUp(void) {KeyUp(&in_left);} in IN_LeftUp()
256 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles()
306 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); in CL_BaseMove()
/external/quake/quake/src/QW/client/
Dcl_input.c49 kbutton_t in_left, in_right, in_forward, in_back; variable
128 void IN_LeftDown(void) {KeyDown(&in_left);} in IN_LeftDown()
129 void IN_LeftUp(void) {KeyUp(&in_left);} in IN_LeftUp()
248 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles()
296 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); in CL_BaseMove()