Searched refs:incomplete2d (Results 1 – 1 of 1) sorted by relevance
3153 Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID); in getIncompleteTexture() local3154 incomplete2d->setImage(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); in getIncompleteTexture()3155 t = incomplete2d; in getIncompleteTexture()