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Searched refs:inheight (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_rmisc.cpp252 int inwidth, inheight; in R_TranslatePlayerSkin() local
299 inheight = paliashdr->skinheight; in R_TranslatePlayerSkin()
344 inrow = original + inwidth*(i*inheight/scaled_height); in R_TranslatePlayerSkin()
371 inrow = original + inwidth*(i*inheight/scaled_height); in R_TranslatePlayerSkin()
Dgl_draw.cpp1270 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument
1279 inrow = in + inwidth*(i*inheight/outheight); in GL_ResampleTexture()
1300 void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int… in GL_Resample8BitTexture() argument
1309 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()
/external/quake/quake/src/QW/client/
Dgl_rmisc.c243 int inwidth, inheight; in R_TranslatePlayerSkin() local
302 inheight = 200; in R_TranslatePlayerSkin()
306 inheight = 194; in R_TranslatePlayerSkin()
Dgl_draw.c1011 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument
1020 inrow = in + inwidth*(i*inheight/outheight); in GL_ResampleTexture()
1041 void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int… in GL_Resample8BitTexture() argument
1050 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()