Searched refs:inheight (Results 1 – 4 of 4) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | gl_rmisc.cpp | 252 int inwidth, inheight; in R_TranslatePlayerSkin() local 299 inheight = paliashdr->skinheight; in R_TranslatePlayerSkin() 344 inrow = original + inwidth*(i*inheight/scaled_height); in R_TranslatePlayerSkin() 371 inrow = original + inwidth*(i*inheight/scaled_height); in R_TranslatePlayerSkin()
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D | gl_draw.cpp | 1270 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument 1279 inrow = in + inwidth*(i*inheight/outheight); in GL_ResampleTexture() 1300 void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int… in GL_Resample8BitTexture() argument 1309 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()
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/external/quake/quake/src/QW/client/ |
D | gl_rmisc.c | 243 int inwidth, inheight; in R_TranslatePlayerSkin() local 302 inheight = 200; in R_TranslatePlayerSkin() 306 inheight = 194; in R_TranslatePlayerSkin()
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D | gl_draw.c | 1011 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument 1020 inrow = in + inwidth*(i*inheight/outheight); in GL_ResampleTexture() 1041 void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int… in GL_Resample8BitTexture() argument 1050 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()
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