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Searched refs:invertLocal (Results 1 – 10 of 10) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderManager.java369 tempMat3.invertLocal(); in updateUniformBindings()
380 tempMat4.invertLocal(); in updateUniformBindings()
385 tempMat3.invertLocal().transposeLocal(); in updateUniformBindings()
390 tempMat4.invertLocal(); in updateUniformBindings()
395 tempMat4.invertLocal(); in updateUniformBindings()
400 tempMat4.invertLocal(); in updateUniformBindings()
406 tempMat4.invertLocal(); in updateUniformBindings()
413 tempMat3.invertLocal(); in updateUniformBindings()
415 tempMat3.invertLocal(); in updateUniformBindings()
421 tempMat4.invertLocal(); in updateUniformBindings()
DCamera.java1315 inverseMat.invertLocal(); in getWorldCoordinates()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
DConstraintDistLimit.java74 m.invertLocal(); in bakeConstraint()
DFeature.java199 m.invertLocal(); in applyTransform()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DGeometry.java358 cachedOffsetMat.invertLocal(); in computeOffsetTransform()
/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
DBIHNode.java312 Matrix4f inv =vars.tempMat4.set(worldMatrix).invertLocal(); in intersectWhere()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
DArmatureModifier.java114 …x4f inverseMeshObjectMatrix = objectHelper.getMatrix(objectStructure, "obmat", true).invertLocal(); in ArmatureModifier()
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
DParticleEmitter.java1081 inverseRotation = this.getWorldRotation().toRotationMatrix(vars.tempMat3).invertLocal(); in renderFromControl()
/external/jmonkeyengine/engine/src/core/com/jme3/math/
DMatrix3f.java984 public Matrix3f invertLocal() { in invertLocal() method in Matrix3f
DMatrix4f.java1478 public Matrix4f invertLocal() { in invertLocal() method in Matrix4f