Home
last modified time | relevance | path

Searched refs:inwidth (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/QW/client/
Dsnd_mem.c33 void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data) in ResampleSfx() argument
57 sc->width = inwidth; in ResampleSfx()
62 if (stepscale == 1 && inwidth == 1 && sc->width == 1) in ResampleSfx()
78 if (inwidth == 2) in ResampleSfx()
Dgl_rmisc.c243 int inwidth, inheight; in R_TranslatePlayerSkin() local
301 inwidth = 320; in R_TranslatePlayerSkin()
305 inwidth = 296; in R_TranslatePlayerSkin()
346 inrow = original + inwidth*(i*tinheight/scaled_height); in R_TranslatePlayerSkin()
373 inrow = original + inwidth*(i*tinheight/scaled_height); in R_TranslatePlayerSkin()
Dgl_draw.c1011 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument
1017 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture()
1020 inrow = in + inwidth*(i*inheight/outheight); in GL_ResampleTexture()
1041 void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int… in GL_Resample8BitTexture() argument
1047 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture()
1050 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()
/external/quake/quake/src/WinQuake/
Dgl_rmisc.cpp252 int inwidth, inheight; in R_TranslatePlayerSkin() local
298 inwidth = paliashdr->skinwidth; in R_TranslatePlayerSkin()
341 fracstep = inwidth*0x10000/scaled_width; in R_TranslatePlayerSkin()
344 inrow = original + inwidth*(i*inheight/scaled_height); in R_TranslatePlayerSkin()
368 fracstep = inwidth*0x10000/scaled_width; in R_TranslatePlayerSkin()
371 inrow = original + inwidth*(i*inheight/scaled_height); in R_TranslatePlayerSkin()
Dsnd_mem.cpp33 void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data) in ResampleSfx() argument
57 sc->width = inwidth; in ResampleSfx()
62 if (stepscale == 1 && inwidth == 1 && sc->width == 1) in ResampleSfx()
78 if (inwidth == 2) in ResampleSfx()
Dgl_draw.cpp1270 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument
1276 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture()
1279 inrow = in + inwidth*(i*inheight/outheight); in GL_ResampleTexture()
1300 void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int… in GL_Resample8BitTexture() argument
1306 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture()
1309 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()