Searched refs:inwidth (Results 1 – 6 of 6) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | snd_mem.c | 33 void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data) in ResampleSfx() argument 57 sc->width = inwidth; in ResampleSfx() 62 if (stepscale == 1 && inwidth == 1 && sc->width == 1) in ResampleSfx() 78 if (inwidth == 2) in ResampleSfx()
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D | gl_rmisc.c | 243 int inwidth, inheight; in R_TranslatePlayerSkin() local 301 inwidth = 320; in R_TranslatePlayerSkin() 305 inwidth = 296; in R_TranslatePlayerSkin() 346 inrow = original + inwidth*(i*tinheight/scaled_height); in R_TranslatePlayerSkin() 373 inrow = original + inwidth*(i*tinheight/scaled_height); in R_TranslatePlayerSkin()
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D | gl_draw.c | 1011 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument 1017 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture() 1020 inrow = in + inwidth*(i*inheight/outheight); in GL_ResampleTexture() 1041 void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int… in GL_Resample8BitTexture() argument 1047 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture() 1050 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()
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/external/quake/quake/src/WinQuake/ |
D | gl_rmisc.cpp | 252 int inwidth, inheight; in R_TranslatePlayerSkin() local 298 inwidth = paliashdr->skinwidth; in R_TranslatePlayerSkin() 341 fracstep = inwidth*0x10000/scaled_width; in R_TranslatePlayerSkin() 344 inrow = original + inwidth*(i*inheight/scaled_height); in R_TranslatePlayerSkin() 368 fracstep = inwidth*0x10000/scaled_width; in R_TranslatePlayerSkin() 371 inrow = original + inwidth*(i*inheight/scaled_height); in R_TranslatePlayerSkin()
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D | snd_mem.cpp | 33 void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data) in ResampleSfx() argument 57 sc->width = inwidth; in ResampleSfx() 62 if (stepscale == 1 && inwidth == 1 && sc->width == 1) in ResampleSfx() 78 if (inwidth == 2) in ResampleSfx()
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D | gl_draw.cpp | 1270 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument 1276 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture() 1279 inrow = in + inwidth*(i*inheight/outheight); in GL_ResampleTexture() 1300 void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int… in GL_Resample8BitTexture() argument 1306 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture() 1309 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()
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