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Searched refs:isDeadObjectIndex (Results 1 – 6 of 6) sorted by relevance

/external/llvm/include/llvm/CodeGen/
DMachineFrameInfo.h396 assert(!isDeadObjectIndex(ObjectIdx) && in getObjectOffset()
407 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectOffset()
493 bool isDeadObjectIndex(int ObjectIdx) const { in isDeadObjectIndex() function
/external/llvm/lib/CodeGen/
DLocalStackSlotAllocation.cpp166 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
181 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
DPrologEpilogInserter.cpp598 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
620 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
DGCStrategy.cpp394 if (MF.getFrameInfo()->isDeadObjectIndex(RI->Num)) { in FindStackOffsets()
DStackSlotColoring.cpp180 if (MFI->isDeadObjectIndex(FI)) in InitializeSlots()
DMachineFunction.cpp592 if (isDeadObjectIndex(i)) in estimateStackSize()