Searched refs:isPositionFixed (Results 1 – 5 of 5) sorted by relevance
193 if (layer->isPositionFixed()) in computeTexturesAmount()198 || layer->isPositionFixed()) in computeTexturesAmount()
157 || child->isPositionFixed()) in LayerAndroid()383 if (!isPositionFixed()) { in updatePositions()405 if (isPositionFixed()) in updateLocalTransformAndClip()477 forceCalculation &= !(disableFixedElemUpdate && isPositionFixed()); in updateGLPositionsAndScale()616 isPositionFixed() ? "FIXED" : "", in showLayer()686 isPositionFixed(), m_animations.size() != 0, in assignSurfaces()1015 dumper->writeIntVal("isFixed", isPositionFixed()); in dumpLayer()
247 bool isPositionFixed() const { return m_fixedPosition; } in isPositionFixed() function315 return contentIsScrollable() || isPositionFixed() || (m_animations.size() != 0); in hasDynamicTransform()
366 stream->writeBool(layer->isPositionFixed()); in serializeLayer()
689 if (layer->isPositionFixed()) { in findMaskedRectsForLayer()