Searched refs:kVertex_ShaderType (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLShaderBuilder.cpp | 175 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType); in addUniformArray() 200 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) { in addUniformArray() 371 case kVertex_ShaderType: in getShader() 373 this->appendUniformDecls(kVertex_ShaderType, shaderStr); in getShader()
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D | GrGLShaderBuilder.h | 76 kVertex_ShaderType = 0x1, enumerator
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D | GrGLEffectMatrix.cpp | 75 fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType, in emitCode()
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D | GrGLProgram.cpp | 468 builder.getShader(GrGLShaderBuilder::kVertex_ShaderType, &shader); in compileShaders() 567 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType, in genProgram()
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D | GrGLUniformManager.cpp | 262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) { in getUniformLocations()
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/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 138 GrGLShaderBuilder::kVertex_ShaderType, in emitCode() 142 GrGLShaderBuilder::kVertex_ShaderType, in emitCode() 146 GrGLShaderBuilder::kVertex_ShaderType, in emitCode()
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/external/skia/src/effects/gradients/ |
D | SkTwoPointRadialGradient.cpp | 550 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType, in emitCode()
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D | SkTwoPointConicalGradient.cpp | 490 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType, in emitCode()
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