/external/qemu/android/skin/ |
D | keyboard.c | 64 skin_keyboard_set_keyset( SkinKeyboard* keyboard, SkinKeyset* kset ) in skin_keyboard_set_keyset() argument 68 if (keyboard->kset && keyboard->kset != android_keyset) { in skin_keyboard_set_keyset() 69 skin_keyset_free(keyboard->kset); in skin_keyboard_set_keyset() 71 keyboard->kset = kset; in skin_keyboard_set_keyset() 76 skin_keyboard_set_rotation( SkinKeyboard* keyboard, in skin_keyboard_set_rotation() argument 79 keyboard->rotation = (rotation & 3); in skin_keyboard_set_rotation() 83 skin_keyboard_on_command( SkinKeyboard* keyboard, SkinKeyCommandFunc cmd_func, void* cmd_opaque ) in skin_keyboard_on_command() argument 85 keyboard->command_func = cmd_func; in skin_keyboard_on_command() 86 keyboard->command_opaque = cmd_opaque; in skin_keyboard_on_command() 90 skin_keyboard_on_key_press( SkinKeyboard* keyboard, SkinKeyEventFunc press_func, void* press_opa… in skin_keyboard_on_key_press() argument [all …]
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D | keyboard.h | 30 extern void skin_keyboard_set_keyset( SkinKeyboard* keyboard, SkinKeyset* kset ); 32 extern const char* skin_keyboard_charmap_name( SkinKeyboard* keyboard ); 34 extern void skin_keyboard_free( SkinKeyboard* keyboard ); 36 extern void skin_keyboard_enable( SkinKeyboard* keyboard, 39 extern void skin_keyboard_on_command( SkinKeyboard* keyboard, 43 extern void skin_keyboard_set_rotation( SkinKeyboard* keyboard, 46 extern AndroidKeyCode skin_keyboard_rotate_keycode( SkinKeyboard* keyboard, 49 extern void skin_keyboard_on_key_press( SkinKeyboard* keyboard, 53 extern void skin_keyboard_process_event( SkinKeyboard* keyboard, SDL_Event* ev, int do…
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/external/chromium/chrome/browser/resources/ |
D | keyboard_overlay.css | 8 .keyboard-overlay-keyboard { 15 .keyboard-overlay-instructions { 27 .keyboard-overlay-instructions-text { 34 .keyboard-overlay-instructions-hide-text { 41 .keyboard-overlay-key { 53 .keyboard-overlay-key.is-shortcut { 60 .keyboard-overlay-key.is-shortcut.modifier-shift { 64 .keyboard-overlay-key.is-shortcut.modifier-ctrl { 68 .keyboard-overlay-key.is-shortcut.modifier-alt { 72 .keyboard-overlay-key.is-shortcut.modifier-shift.modifier-ctrl { [all …]
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D | keyboard_overlay.js | 349 var keyboard = document.body; 385 keyboard.appendChild(key); 395 keyboard.style.width = (width + 2 * (minX + 1)) + 'px'; 396 keyboard.style.height = (height + 2 * (minY + 1)) + 'px'; 420 keyboard.appendChild(instructions);
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/external/qemu/android/ |
D | qemulator.c | 141 emulator->keyboard = skin_keyboard_create(opts->charmap, opts->raw_keys); in qemulator_init() 160 skin_keyboard_enable( emulator->keyboard, 1 ); in qemulator_init() 161 skin_keyboard_on_command( emulator->keyboard, handle_key_command, emulator ); in qemulator_init() 177 if (emulator->keyboard) { in qemulator_done() 178 skin_keyboard_free(emulator->keyboard); in qemulator_done() 179 emulator->keyboard = NULL; in qemulator_done() 472 if (emulator->keyboard) in handle_key_command() 473 skin_keyboard_set_rotation( emulator->keyboard, rotation ); in handle_key_command() 500 SkinKeyboard* keyboard = emulator->keyboard; in qemulator_refresh() local 530 skin_keyboard_process_event( keyboard, &ev, 1 ); in qemulator_refresh() [all …]
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D | qemulator.h | 26 SkinKeyboard* keyboard; member
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/external/webkit/Source/WebKit/chromium/src/ |
D | WebScrollbarImpl.cpp | 221 WebKeyboardEvent keyboard = *static_cast<const WebKeyboardEvent*>(&event); in onKeyDown() local 225 if (keyboard.windowsKeyCode == VKEY_SPACE) in onKeyDown() 226 keyCode = ((keyboard.modifiers & WebInputEvent::ShiftKey) ? VKEY_PRIOR : VKEY_NEXT); in onKeyDown() 228 if (keyboard.modifiers == WebInputEvent::ControlKey) { in onKeyDown() 233 switch (keyboard.windowsKeyCode) { in onKeyDown() 242 if (keyboard.isSystemKey || (keyboard.modifiers & WebInputEvent::ShiftKey)) in onKeyDown() 245 keyCode = keyboard.windowsKeyCode; in onKeyDown()
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/external/chromium/chrome/browser/ |
D | global_keyboard_shortcuts_mac_unittest.mm | 18 // Check that all known keyboard shortcuts return valid results. 45 // One more test for Cmd-'{' / Alt-8 (on German keyboard layout). 50 // with the Italian keyboard layout). 110 // Check that all known keyboard shortcuts return valid results. 129 // Check that all known keyboard shortcuts return valid results.
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D | global_keyboard_shortcuts_mac.mm | 14 // Basically, there are two kinds of keyboard shortcuts: Ones that should work 98 // The given shortcut key is to be matched by a keyboard character. 175 // are likely to show up in keyboard shortcuts. 201 // In RTL keyboard layouts, Cocoa mirrors characters in the string
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/external/webkit/Source/WebKit2/Shared/mac/ |
D | WebEventFactory.mm | 345 …case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows … 852 // VK_LWIN (5B) Left Windows key (Microsoft Natural keyboard) 853 // VK_RWIN (5C) Right Windows key (Natural keyboard) 854 // VK_APPS (5D) Applications key (Natural keyboard) 957 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke… 967 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke… 969 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke… 971 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke… 973 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke… 975 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke… [all …]
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/external/qemu/docs/ |
D | ANDROID-SKIN-FILES.TXT | 14 keyboard). 67 use portrait + landscape-with-keyboard-closed + landscape-with-keyboard-opened) 99 emulate the 'keyboard-lid open/close' events when emulating 100 certain devices with a hardware keyboard. 115 and EV_SW:0:0 for landscape ones. They corresponds to "keyboard 116 closed" and "keyboard opened" respectively, and would match a 216 - 'keyboard.charmap':
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/external/qemu/android/avd/ |
D | hardware-properties.ini | 72 name = hw.keyboard 76 description = Whether the device has a QWERTY keyboard. 79 # (I.e. can the qwerty keyboard be closed/hidden or opened/visible) 80 # this will be ignored if hw.keyboard is false 86 name = hw.keyboard.lid 90 description = Whether the QWERTY keyboard can be opened/closed. 98 name = hw.keyboard.charmap 102 description = Name of the system keyboard charmap file.
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/external/qemu/distrib/sdl-1.2.15/test/ |
D | README | 4 checkkeys Watch the key events to check the keyboard 20 testkeys List the available keyboard keys
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/external/webkit/Source/WebCore/platform/mac/ |
D | KeyEventMac.mm | 167 …// 1. Roman letters. Windows keyboard layouts affect both virtual key codes and character codes fo… 170 …Certain punctuation keys. On Windows, these are also remapped depending on current keyboard layout, 179 … // Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on -[NSEvent keyCode] below. 187 …key next to Caps Lock has the same Event.keyCode on U.S. keyboard ('A') and on Russian keyboard (C…
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/external/chromium/chrome/common/extensions/docs/examples/api/tabs/pin/ |
D | README | 1 Demo Chrome Extension that uses the Tab Pinning API. Enables a new keyboard
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/external/webkit/Source/WebKit2/WebProcess/mac/ |
D | FullKeyboardAccessWatcher.mm | 42 // The keyboard access mode is reported by two bits: 44 … // Bit 1 is set if full keyboard access works for any control, not just text boxes and lists.
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/external/quake/quake/src/WinQuake/docs/ |
D | README | 64 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console 84 prefered). GLQuake uses SVGALib for mouse and keyboard handling. 91 such as sound, keyboard, mouse and the 3DFX video. Future versions may not 132 Don't initialize keyboard
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D | INSTALL.Quake | 95 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console 115 prefered). GLQuake uses SVGALib for mouse and keyboard handling. 122 such as sound, keyboard, mouse and the 3DFX video. Future versions may not 163 Don't initialize keyboard
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D | INSTALL | 95 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console 115 prefered). GLQuake uses SVGALib for mouse and keyboard handling. 122 such as sound, keyboard, mouse and the 3DFX video. Future versions may not 163 Don't initialize keyboard
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/external/qemu/distrib/sdl-1.2.15/src/video/svga/ |
D | SDL_svgavideo.c | 229 int keyboard; in SVGA_VideoInit() local 250 keyboard = keyboard_init_return_fd(); in SVGA_VideoInit() 251 if ( keyboard < 0 ) { in SVGA_VideoInit() 255 if ( SVGA_initkeymaps(keyboard) < 0 ) { in SVGA_VideoInit()
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/external/webkit/Tools/Scripts/webkitpy/layout_tests/port/ |
D | test.py | 51 self.keyboard = False 122 tests.add('failures/expected/keyboard.html', keyboard=True) 434 if test.keyboard:
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/external/qemu/distrib/sdl-1.2.15/ |
D | sdl.pc.in | 9 …tform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick,…
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D | SDL.spec.in | 20 level access to audio, keyboard, mouse, and display framebuffer across 30 level access to audio, keyboard, mouse, and display framebuffer across
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D | README.NDS | 11 mouse/keyboard support
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/external/quake/quake/src/QW/docs/ |
D | readme.qwcl | 84 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console 104 prefered). glqwcl uses SVGALib for mouse and keyboard handling. 111 such as sound, keyboard, mouse and the 3DFX video. Future versions may not 152 Don't initialize keyboard 178 Quake access stuff like direct video writes, the raw keyboard mode, CD, etc).
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