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Searched refs:keyboard (Results 1 – 25 of 170) sorted by relevance

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/external/qemu/android/skin/
Dkeyboard.c64 skin_keyboard_set_keyset( SkinKeyboard* keyboard, SkinKeyset* kset ) in skin_keyboard_set_keyset() argument
68 if (keyboard->kset && keyboard->kset != android_keyset) { in skin_keyboard_set_keyset()
69 skin_keyset_free(keyboard->kset); in skin_keyboard_set_keyset()
71 keyboard->kset = kset; in skin_keyboard_set_keyset()
76 skin_keyboard_set_rotation( SkinKeyboard* keyboard, in skin_keyboard_set_rotation() argument
79 keyboard->rotation = (rotation & 3); in skin_keyboard_set_rotation()
83 skin_keyboard_on_command( SkinKeyboard* keyboard, SkinKeyCommandFunc cmd_func, void* cmd_opaque ) in skin_keyboard_on_command() argument
85 keyboard->command_func = cmd_func; in skin_keyboard_on_command()
86 keyboard->command_opaque = cmd_opaque; in skin_keyboard_on_command()
90 skin_keyboard_on_key_press( SkinKeyboard* keyboard, SkinKeyEventFunc press_func, void* press_opa… in skin_keyboard_on_key_press() argument
[all …]
Dkeyboard.h30 extern void skin_keyboard_set_keyset( SkinKeyboard* keyboard, SkinKeyset* kset );
32 extern const char* skin_keyboard_charmap_name( SkinKeyboard* keyboard );
34 extern void skin_keyboard_free( SkinKeyboard* keyboard );
36 extern void skin_keyboard_enable( SkinKeyboard* keyboard,
39 extern void skin_keyboard_on_command( SkinKeyboard* keyboard,
43 extern void skin_keyboard_set_rotation( SkinKeyboard* keyboard,
46 extern AndroidKeyCode skin_keyboard_rotate_keycode( SkinKeyboard* keyboard,
49 extern void skin_keyboard_on_key_press( SkinKeyboard* keyboard,
53 extern void skin_keyboard_process_event( SkinKeyboard* keyboard, SDL_Event* ev, int do…
/external/chromium/chrome/browser/resources/
Dkeyboard_overlay.css8 .keyboard-overlay-keyboard {
15 .keyboard-overlay-instructions {
27 .keyboard-overlay-instructions-text {
34 .keyboard-overlay-instructions-hide-text {
41 .keyboard-overlay-key {
53 .keyboard-overlay-key.is-shortcut {
60 .keyboard-overlay-key.is-shortcut.modifier-shift {
64 .keyboard-overlay-key.is-shortcut.modifier-ctrl {
68 .keyboard-overlay-key.is-shortcut.modifier-alt {
72 .keyboard-overlay-key.is-shortcut.modifier-shift.modifier-ctrl {
[all …]
Dkeyboard_overlay.js349 var keyboard = document.body;
385 keyboard.appendChild(key);
395 keyboard.style.width = (width + 2 * (minX + 1)) + 'px';
396 keyboard.style.height = (height + 2 * (minY + 1)) + 'px';
420 keyboard.appendChild(instructions);
/external/qemu/android/
Dqemulator.c141 emulator->keyboard = skin_keyboard_create(opts->charmap, opts->raw_keys); in qemulator_init()
160 skin_keyboard_enable( emulator->keyboard, 1 ); in qemulator_init()
161 skin_keyboard_on_command( emulator->keyboard, handle_key_command, emulator ); in qemulator_init()
177 if (emulator->keyboard) { in qemulator_done()
178 skin_keyboard_free(emulator->keyboard); in qemulator_done()
179 emulator->keyboard = NULL; in qemulator_done()
472 if (emulator->keyboard) in handle_key_command()
473 skin_keyboard_set_rotation( emulator->keyboard, rotation ); in handle_key_command()
500 SkinKeyboard* keyboard = emulator->keyboard; in qemulator_refresh() local
530 skin_keyboard_process_event( keyboard, &ev, 1 ); in qemulator_refresh()
[all …]
Dqemulator.h26 SkinKeyboard* keyboard; member
/external/webkit/Source/WebKit/chromium/src/
DWebScrollbarImpl.cpp221 WebKeyboardEvent keyboard = *static_cast<const WebKeyboardEvent*>(&event); in onKeyDown() local
225 if (keyboard.windowsKeyCode == VKEY_SPACE) in onKeyDown()
226 keyCode = ((keyboard.modifiers & WebInputEvent::ShiftKey) ? VKEY_PRIOR : VKEY_NEXT); in onKeyDown()
228 if (keyboard.modifiers == WebInputEvent::ControlKey) { in onKeyDown()
233 switch (keyboard.windowsKeyCode) { in onKeyDown()
242 if (keyboard.isSystemKey || (keyboard.modifiers & WebInputEvent::ShiftKey)) in onKeyDown()
245 keyCode = keyboard.windowsKeyCode; in onKeyDown()
/external/chromium/chrome/browser/
Dglobal_keyboard_shortcuts_mac_unittest.mm18 // Check that all known keyboard shortcuts return valid results.
45 // One more test for Cmd-'{' / Alt-8 (on German keyboard layout).
50 // with the Italian keyboard layout).
110 // Check that all known keyboard shortcuts return valid results.
129 // Check that all known keyboard shortcuts return valid results.
Dglobal_keyboard_shortcuts_mac.mm14 // Basically, there are two kinds of keyboard shortcuts: Ones that should work
98 // The given shortcut key is to be matched by a keyboard character.
175 // are likely to show up in keyboard shortcuts.
201 // In RTL keyboard layouts, Cocoa mirrors characters in the string
/external/webkit/Source/WebKit2/Shared/mac/
DWebEventFactory.mm345 …case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows …
852 // VK_LWIN (5B) Left Windows key (Microsoft Natural keyboard)
853 // VK_RWIN (5C) Right Windows key (Natural keyboard)
854 // VK_APPS (5D) Applications key (Natural keyboard)
957 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
967 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
969 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
971 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
973 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
975 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
[all …]
/external/qemu/docs/
DANDROID-SKIN-FILES.TXT14 keyboard).
67 use portrait + landscape-with-keyboard-closed + landscape-with-keyboard-opened)
99 emulate the 'keyboard-lid open/close' events when emulating
100 certain devices with a hardware keyboard.
115 and EV_SW:0:0 for landscape ones. They corresponds to "keyboard
116 closed" and "keyboard opened" respectively, and would match a
216 - 'keyboard.charmap':
/external/qemu/android/avd/
Dhardware-properties.ini72 name = hw.keyboard
76 description = Whether the device has a QWERTY keyboard.
79 # (I.e. can the qwerty keyboard be closed/hidden or opened/visible)
80 # this will be ignored if hw.keyboard is false
86 name = hw.keyboard.lid
90 description = Whether the QWERTY keyboard can be opened/closed.
98 name = hw.keyboard.charmap
102 description = Name of the system keyboard charmap file.
/external/qemu/distrib/sdl-1.2.15/test/
DREADME4 checkkeys Watch the key events to check the keyboard
20 testkeys List the available keyboard keys
/external/webkit/Source/WebCore/platform/mac/
DKeyEventMac.mm167 …// 1. Roman letters. Windows keyboard layouts affect both virtual key codes and character codes fo…
170 …Certain punctuation keys. On Windows, these are also remapped depending on current keyboard layout,
179 … // Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on -[NSEvent keyCode] below.
187 …key next to Caps Lock has the same Event.keyCode on U.S. keyboard ('A') and on Russian keyboard (C…
/external/chromium/chrome/common/extensions/docs/examples/api/tabs/pin/
DREADME1 Demo Chrome Extension that uses the Tab Pinning API. Enables a new keyboard
/external/webkit/Source/WebKit2/WebProcess/mac/
DFullKeyboardAccessWatcher.mm42 // The keyboard access mode is reported by two bits:
44 … // Bit 1 is set if full keyboard access works for any control, not just text boxes and lists.
/external/quake/quake/src/WinQuake/docs/
DREADME64 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
84 prefered). GLQuake uses SVGALib for mouse and keyboard handling.
91 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
132 Don't initialize keyboard
DINSTALL.Quake95 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
115 prefered). GLQuake uses SVGALib for mouse and keyboard handling.
122 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
163 Don't initialize keyboard
DINSTALL95 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
115 prefered). GLQuake uses SVGALib for mouse and keyboard handling.
122 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
163 Don't initialize keyboard
/external/qemu/distrib/sdl-1.2.15/src/video/svga/
DSDL_svgavideo.c229 int keyboard; in SVGA_VideoInit() local
250 keyboard = keyboard_init_return_fd(); in SVGA_VideoInit()
251 if ( keyboard < 0 ) { in SVGA_VideoInit()
255 if ( SVGA_initkeymaps(keyboard) < 0 ) { in SVGA_VideoInit()
/external/webkit/Tools/Scripts/webkitpy/layout_tests/port/
Dtest.py51 self.keyboard = False
122 tests.add('failures/expected/keyboard.html', keyboard=True)
434 if test.keyboard:
/external/qemu/distrib/sdl-1.2.15/
Dsdl.pc.in9 …tform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick,…
DSDL.spec.in20 level access to audio, keyboard, mouse, and display framebuffer across
30 level access to audio, keyboard, mouse, and display framebuffer across
DREADME.NDS11 mouse/keyboard support
/external/quake/quake/src/QW/docs/
Dreadme.qwcl84 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
104 prefered). glqwcl uses SVGALib for mouse and keyboard handling.
111 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
152 Don't initialize keyboard
178 Quake access stuff like direct video writes, the raw keyboard mode, CD, etc).

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