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Searched refs:last_received_message (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/WinQuake/
Dclient.h205 float last_received_message; // (realtime) for net trouble icon member
Dgl_screen.cpp447 if (realtime - cl.last_received_message < 0.3) in SCR_DrawNet()
Dscreen.cpp389 if (realtime - cl.last_received_message < 0.3) in SCR_DrawNet()
Dcl_main.cpp649 cl.last_received_message = realtime; in CL_ReadFromServer()