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Searched refs:levelCount (Results 1 – 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DLevelTree.java200 final int levelCount = row.size(); in loadAllDialog() local
201 for (int y = 0; y < levelCount; y++) { in loadAllDialog()
222 final int levelCount = group.levels.size(); in updateCompletedState() local
223 for (int y = 0; y < levelCount; y++) { in updateCompletedState()
242 final int levelCount = group.levels.size(); in packCompletedLevels() local
243 for (int y = 0; y < levelCount; y++) { in packCompletedLevels()
/external/webkit/Source/WebCore/html/canvas/
DWebGLTexture.cpp159 GC3Dint levelCount = computeLevelCount(width, height); in generateMipmapLevelInfo() local
160 for (GC3Dint level = 1; level < levelCount; ++level) { in generateMipmapLevelInfo()
303 GC3Dint levelCount = computeLevelCount(first.width, first.height); in update() local
304 if (levelCount < 1) in update()
317 for (GC3Dint level = 1; level < levelCount; ++level) { in update()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DTexture.cpp1173 int Texture::levelCount() const in levelCount() function in gl::Texture
1281 if (level < levelCount()) in commitRect()
1356 if (width != 0 && height != 0 && level < levelCount()) in copyImage()
1410 if (level < levelCount()) in copySubImage()
1532 int levels = levelCount(); in updateTexture()
1576 int levels = levelCount(); in convertToRenderTarget()
1820 if (level < levelCount()) in commitRect()
1973 int levels = levelCount(); in updateTexture()
2017 int levels = levelCount(); in convertToRenderTarget()
2190 if (width > 0 && level < levelCount()) in copyImage()
[all …]
DTexture.h145 int levelCount() const;
/external/skia/legacy/src/core/
DSkBitmap.cpp41 static MipMap* Alloc(int levelCount, size_t pixelSize) { in Alloc()
42 if (levelCount < 0) { in Alloc()
46 size.setMul(levelCount + 1, sizeof(MipLevel)); in Alloc()
54 mm->fLevelCount = levelCount; in Alloc()
/external/skia/src/core/
DSkBitmap.cpp43 static MipMap* Alloc(int levelCount, size_t pixelSize) { in Alloc()
44 if (levelCount < 0) { in Alloc()
48 size.setMul(levelCount + 1, sizeof(MipLevel)); in Alloc()
56 mm->fLevelCount = levelCount; in Alloc()