/external/skia/include/effects/ |
D | SkLightingImageFilter.h | 53 SkColor lightColor, SkScalar surfaceScale, SkScalar kd, 56 SkColor lightColor, SkScalar surfaceScale, SkScalar kd, 60 SkColor lightColor, SkScalar surfaceScale, SkScalar kd, 63 SkColor lightColor, SkScalar surfaceScale, SkScalar ks, 66 SkColor lightColor, SkScalar surfaceScale, SkScalar ks, 70 SkColor lightColor, SkScalar surfaceScale, SkScalar ks,
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | Lighting.vert | 145 //vec4 lightColor = g_LightColor[gl_InstanceID]; 147 //vec4 wvLightPos = (g_ViewMatrix * vec4(lightPos.xyz, lightColor.w)); 152 vec4 lightColor = g_LightColor; 163 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir); 171 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir); 184 lightColor.w = 1.0; 187 DiffuseSum = m_Diffuse * lightColor; 188 SpecularSum = (m_Specular * lightColor).rgb; 191 DiffuseSum = lightColor;
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.vert | 63 vec4 lightColor = g_LightColor; 76 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir); 88 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir); 98 DiffuseSum = lightColor; 99 SpecularSum = lightColor;
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/external/skia/src/effects/ |
D | SkLightingImageFilter.cpp | 63 …r light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { in light() 66 SkPoint3 color(lightColor * colorScale); in light() 80 …r light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { in light() 87 SkPoint3 color(lightColor * colorScale); in light() 179 …*dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surface… in lightBitmap() 186 …*dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLi… in lightBitmap() 190 …*dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfac… in lightBitmap() 207 …*dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToL… in lightBitmap() 214 …lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); in lightBitmap() 218 …*dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceTo… in lightBitmap() [all …]
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
D | WaterFilter.java | 90 private ColorRGBA lightColor = ColorRGBA.White; field in WaterFilter 275 material.setColor("LightColor", lightColor); in initFilter() 308 oc.write(lightColor, "lightColor", ColorRGBA.White); in write() 352 lightColor = (ColorRGBA) ic.readSavable("lightColor", ColorRGBA.White); in read() 527 return lightColor; in getLightColor() 535 public void setLightColor(ColorRGBA lightColor) { in setLightColor() argument 536 this.lightColor = lightColor; in setLightColor() 538 material.setColor("LightColor", lightColor); in setLightColor()
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | Material.java | 649 Uniform lightColor = shader.getUniform("g_LightColor"); in updateLightListUniforms() local 652 lightColor.setVector4Length(numLights); in updateLightListUniforms() 663 lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); in updateLightListUniforms() 668 lightColor.setVector4InArray(color.getRed(), in updateLightListUniforms() 708 lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); in updateLightListUniforms() 720 Uniform lightColor = shader.getUniform("g_LightColor"); in renderMultipassLighting() local 753 lightColor.setValue(VarType.Vector4, tmpLightColor); in renderMultipassLighting() 807 lightColor.setValue(VarType.Vector4, ColorRGBA.BlackNoAlpha); in renderMultipassLighting()
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/external/webkit/Source/WebCore/inspector/front-end/ |
D | inspector.js | 1132 var lightColor = "rgb(228, 241, 251)"; 1143 g.fillStyle = lightColor;
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