Searched refs:lightList (Results 1 – 2 of 2) sorted by relevance
617 private ColorRGBA getAmbientColor(LightList lightList) { in getAmbientColor() argument619 for (int j = 0; j < lightList.size(); j++) { in getAmbientColor()620 Light l = lightList.get(j); in getAmbientColor()648 LightList lightList = g.getWorldLightList(); in updateLightListUniforms() local657 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in updateLightListUniforms()662 if (lightList.size() <= i) { in updateLightListUniforms()666 Light l = lightList.get(i); in updateLightListUniforms()718 LightList lightList = g.getWorldLightList(); in renderMultipassLighting() local726 for (int i = 0; i < lightList.size(); i++) { in renderMultipassLighting()727 Light l = lightList.get(i); in renderMultipassLighting()[all …]
65 private ArrayList<Light> lightList = new ArrayList<Light>(8); field in LwjglGL1Renderer477 int numLightsSetPrev = lightList.size(); in setLighting()483 lightList.clear(); in setLighting()493 lightList.add(l); in setLighting()496 if (lightList.size() >= maxLights){ in setLighting()522 for (int i = 0; i < lightList.size(); i++){ in setLighting()524 Light light = lightList.get(i); in setLighting()618 for (int i = lightList.size(); i < numLightsSetPrev; i++){ in setLighting()