Searched refs:load_cursor (Results 1 – 1 of 1) sorted by relevance
440 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES variable510 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); in M_Load_Draw()526 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); in M_Save_Draw()540 if (!loadable[load_cursor]) in M_Load_Key()550 Cbuf_AddText (va ("load s%i\n", load_cursor) ); in M_Load_Key()556 load_cursor--; in M_Load_Key()557 if (load_cursor < 0) in M_Load_Key()558 load_cursor = MAX_SAVEGAMES-1; in M_Load_Key()564 load_cursor++; in M_Load_Key()565 if (load_cursor >= MAX_SAVEGAMES) in M_Load_Key()[all …]