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Searched refs:load_cursor (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dmenu.cpp440 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES variable
510 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); in M_Load_Draw()
526 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); in M_Save_Draw()
540 if (!loadable[load_cursor]) in M_Load_Key()
550 Cbuf_AddText (va ("load s%i\n", load_cursor) ); in M_Load_Key()
556 load_cursor--; in M_Load_Key()
557 if (load_cursor < 0) in M_Load_Key()
558 load_cursor = MAX_SAVEGAMES-1; in M_Load_Key()
564 load_cursor++; in M_Load_Key()
565 if (load_cursor >= MAX_SAVEGAMES) in M_Load_Key()
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