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Searched refs:loadgame (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h40 qboolean loadgame; // handle connections specially member
Dsv_main.cpp263 if (sv.loadgame) in SV_ConnectClient()
282 if (sv.loadgame) in SV_ConnectClient()
Dhost_cmd.cpp644 sv.loadgame = true; in Host_Loadgame_f()
1305 if (sv.loadgame) in Host_Spawn_f()