Searched refs:logicalLeftSide (Results 1 – 3 of 3) sorted by relevance
1344 float logicalLeftSide = 0; in linesBoundingBox() local1347 if (curr == firstTextBox() || curr->logicalLeft() < logicalLeftSide) in linesBoundingBox()1348 logicalLeftSide = curr->logicalLeft(); in linesBoundingBox()1355 float x = isHorizontal ? logicalLeftSide : firstTextBox()->x(); in linesBoundingBox()1356 float y = isHorizontal ? firstTextBox()->y() : logicalLeftSide; in linesBoundingBox()1357 …float width = isHorizontal ? logicalRightSide - logicalLeftSide : lastTextBox()->logicalBottom() -… in linesBoundingBox()1358 …at height = isHorizontal ? lastTextBox()->logicalBottom() - y : logicalRightSide - logicalLeftSide; in linesBoundingBox()1371 int logicalLeftSide = numeric_limits<int>::max(); in linesVisualOverflowBoundingBox() local1374 logicalLeftSide = min(logicalLeftSide, curr->logicalLeftVisualOverflow()); in linesVisualOverflowBoundingBox()1379 int logicalWidth = logicalRightSide - logicalLeftSide; in linesVisualOverflowBoundingBox()[all …]
759 float logicalLeftSide = 0; in linesBoundingBox() local762 if (curr == firstLineBox() || curr->logicalLeft() < logicalLeftSide) in linesBoundingBox()763 logicalLeftSide = curr->logicalLeft(); in linesBoundingBox()770 float x = isHorizontal ? logicalLeftSide : firstLineBox()->x(); in linesBoundingBox()771 float y = isHorizontal ? firstLineBox()->y() : logicalLeftSide; in linesBoundingBox()772 …float width = isHorizontal ? logicalRightSide - logicalLeftSide : lastLineBox()->logicalBottom() -… in linesBoundingBox()773 …at height = isHorizontal ? lastLineBox()->logicalBottom() - y : logicalRightSide - logicalLeftSide; in linesBoundingBox()939 int logicalLeftSide = numeric_limits<int>::max(); in linesVisualOverflowBoundingBox() local942 logicalLeftSide = min(logicalLeftSide, curr->logicalLeftVisualOverflow()); in linesVisualOverflowBoundingBox()950 int logicalWidth = logicalRightSide - logicalLeftSide; in linesVisualOverflowBoundingBox()[all …]
476 int logicalLeftSide = logicalLeftVisualOverflow(); in paint() local478 int logicalStart = logicalLeftSide + (isHorizontal() ? tx : ty); in paint()479 int logicalExtent = logicalRightSide - logicalLeftSide; in paint()