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Searched refs:lookspring (Results 1 – 14 of 14) sorted by relevance

/external/quake/quake/app/id1/
Dconfig.cfg82 lookspring "0"
/external/quake/quake/src/WinQuake/
Dclient.h263 extern cvar_t lookspring;
Dcl_main.cpp34 cvar_t lookspring = CVAR3("lookspring","0", true); variable
739 Cvar_RegisterVariable (&lookspring); in CL_Init()
Din_win.cpp1153 if(lookspring.value == 0.0) in IN_JoyMove()
1223 if(lookspring.value == 0.0) in IN_JoyMove()
Dcl_input.cpp122 if ( !(in_mlook.state&1) && lookspring.value) in IN_MLookUp()
Dmenu.cpp1133 Cvar_SetValue ("lookspring", !lookspring.value); in M_AdjustSliders()
1218 M_DrawCheckbox (220, 112, (int) lookspring.value); in M_Options_Draw()
/external/quake/quake/src/QW/client/
Dmenu.c446 Cvar_SetValue ("lookspring", !lookspring.value); in M_AdjustSliders()
536 M_DrawCheckbox (220, 112, lookspring.value); in M_Options_Draw()
Din_win.c1146 if(lookspring.value == 0.0) in IN_JoyMove()
1216 if(lookspring.value == 0.0) in IN_JoyMove()
Dclient.h315 extern cvar_t lookspring;
Dcl_main.c49 cvar_t lookspring = CVAR3("lookspring","0", true); variable
1093 Cvar_RegisterVariable (&lookspring); in CL_Init()
Dcl_input.c121 if ( !(in_mlook.state&1) && lookspring.value) in IN_MLookUp()
/external/quake/quake/src/QW/
Dcmds.txt179 lookspring
/external/quake/quake/src/WinQuake/data/
DREADME.TXT333 * fixed lookspring function during net game
DTECHINFO.TXT1693 lookspring 0 // Sets Mouse Look Spring to 0 (0=keep looking,