Searched refs:lookspring (Results 1 – 14 of 14) sorted by relevance
/external/quake/quake/app/id1/ |
D | config.cfg | 82 lookspring "0"
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/external/quake/quake/src/WinQuake/ |
D | client.h | 263 extern cvar_t lookspring;
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D | cl_main.cpp | 34 cvar_t lookspring = CVAR3("lookspring","0", true); variable 739 Cvar_RegisterVariable (&lookspring); in CL_Init()
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D | in_win.cpp | 1153 if(lookspring.value == 0.0) in IN_JoyMove() 1223 if(lookspring.value == 0.0) in IN_JoyMove()
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D | cl_input.cpp | 122 if ( !(in_mlook.state&1) && lookspring.value) in IN_MLookUp()
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D | menu.cpp | 1133 Cvar_SetValue ("lookspring", !lookspring.value); in M_AdjustSliders() 1218 M_DrawCheckbox (220, 112, (int) lookspring.value); in M_Options_Draw()
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/external/quake/quake/src/QW/client/ |
D | menu.c | 446 Cvar_SetValue ("lookspring", !lookspring.value); in M_AdjustSliders() 536 M_DrawCheckbox (220, 112, lookspring.value); in M_Options_Draw()
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D | in_win.c | 1146 if(lookspring.value == 0.0) in IN_JoyMove() 1216 if(lookspring.value == 0.0) in IN_JoyMove()
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D | client.h | 315 extern cvar_t lookspring;
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D | cl_main.c | 49 cvar_t lookspring = CVAR3("lookspring","0", true); variable 1093 Cvar_RegisterVariable (&lookspring); in CL_Init()
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D | cl_input.c | 121 if ( !(in_mlook.state&1) && lookspring.value) in IN_MLookUp()
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/external/quake/quake/src/QW/ |
D | cmds.txt | 179 lookspring
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/external/quake/quake/src/WinQuake/data/ |
D | README.TXT | 333 * fixed lookspring function during net game
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D | TECHINFO.TXT | 1693 lookspring 0 // Sets Mouse Look Spring to 0 (0=keep looking,
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