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Searched refs:loop_server (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dnet_loop.cpp27 qsocket_t *loop_server = NULL; variable
85 if (!loop_server) in Loop_Connect()
87 if ((loop_server = NET_NewQSocket ()) == NULL) in Loop_Connect()
92 Q_strcpy (loop_server->address, "LOCAL"); in Loop_Connect()
94 loop_server->receiveMessageLength = 0; in Loop_Connect()
95 loop_server->sendMessageLength = 0; in Loop_Connect()
96 loop_server->canSend = true; in Loop_Connect()
98 loop_client->driverdata = (void *)loop_server; in Loop_Connect()
99 loop_server->driverdata = (void *)loop_client; in Loop_Connect()
111 loop_server->sendMessageLength = 0; in Loop_CheckNewConnections()
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