Searched refs:loop_server (Results 1 – 1 of 1) sorted by relevance
27 qsocket_t *loop_server = NULL; variable85 if (!loop_server) in Loop_Connect()87 if ((loop_server = NET_NewQSocket ()) == NULL) in Loop_Connect()92 Q_strcpy (loop_server->address, "LOCAL"); in Loop_Connect()94 loop_server->receiveMessageLength = 0; in Loop_Connect()95 loop_server->sendMessageLength = 0; in Loop_Connect()96 loop_server->canSend = true; in Loop_Connect()98 loop_client->driverdata = (void *)loop_server; in Loop_Connect()99 loop_server->driverdata = (void *)loop_client; in Loop_Connect()111 loop_server->sendMessageLength = 0; in Loop_CheckNewConnections()[all …]