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Searched refs:mBindToTextureRGBA (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
DConfig.cpp38 mBindToTextureRGBA = EGL_DONT_CARE; in setDefaults()
111 mBindToTextureRGBA = EGL_FALSE; in set()
331 …case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == attribute[1]; … in getConfigs()
DConfig.h48 EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures. variable
DDisplay.cpp326 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; in getConfigAttrib()