Searched refs:mBindToTextureRGBA (Results 1 – 3 of 3) sorted by relevance
38 mBindToTextureRGBA = EGL_DONT_CARE; in setDefaults()111 mBindToTextureRGBA = EGL_FALSE; in set()331 …case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == attribute[1]; … in getConfigs()
48 EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures. variable
326 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; in getConfigAttrib()