Searched refs:mDeathFadeDelay (Results 1 – 1 of 1) sorted by relevance
55 private float mDeathFadeDelay; field in NPCComponent107 mDeathFadeDelay = DEATH_FADE_DELAY; in reset()129 if (mDeathTime < mDeathFadeDelay && mDeathTime + timeDelta >= mDeathFadeDelay) { in update()