Home
last modified time | relevance | path

Searched refs:mFileId (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_draw.cpp288 mFileId = open(fullpath, O_RDWR | O_CREAT, 0666); in textureStore()
289 if ( mFileId == -1 ) { in textureStore()
294 if (-1 == lseek(mFileId, TEXTURE_STORE_SIZE-1, SEEK_SET)) { in textureStore()
300 if (-1 == write(mFileId, &end, 1)) { in textureStore()
306 PROT_READ | PROT_WRITE, MAP_PRIVATE, mFileId, 0); in textureStore()
319 COM_CloseFile(mFileId); in ~textureStore()
363 int mFileId; member in textureStore