Searched refs:mFlipState (Results 1 – 2 of 2) sorted by relevance
29 mFlipState = NULL; in Surface()74 if (mFlipState) in release()76 mFlipState->Release(); in release()77 mFlipState = NULL; in release()224 if (mFlipState == NULL) in applyFlipState()246 hr = device->EndStateBlock(&mFlipState); in applyFlipState()251 mFlipState = NULL; in applyFlipState()257 hr = mFlipState->Apply(); in applyFlipState()265 hr = mFlipState->Apply(); in applyFlipState()300 if (mFlipState) in releaseRecordedState()[all …]
65 IDirect3DStateBlock9 *mFlipState; variable