/external/replicaisland/src/com/replica/replicaisland/ |
D | DrawableBitmap.java | 29 private int mHeight; field in DrawableBitmap 39 mHeight = height; in DrawableBitmap() 112 final float height = mHeight; in draw() 163 mHeight = height; in resize() 176 return mHeight; in getHeight() 180 mHeight = height; in setHeight() 220 || position.y + mHeight < 0 || position.y > mViewHeight) { in visibleAtPosition() 229 vertFlip ? 0 : mHeight, in setFlip() 231 vertFlip ? -mHeight : mHeight); in setFlip()
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D | SpriteComponent.java | 30 private int mHeight; field in SpriteComponent 44 mHeight = height; in SpriteComponent() 60 mHeight = 0; in reset() 112 bitmap.setHeight(mHeight); in update() 174 return mHeight; in getHeight() 179 mHeight = height; in setSize()
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D | ScrollerComponent.java | 26 private int mHeight; field in ScrollerComponent 60 mHeight = 0; in reset() 79 mHeight = height; in setup() 103 background.setHeight(mHeight); in update()
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D | GameRenderer.java | 40 private int mHeight; field in GameRenderer 68 mHeight = gameHeight; in GameRenderer() 204 DrawableBitmap.beginDrawing(gl, mWidth, mHeight); in onDrawFrame() 273 float scaleY = (float)h / mHeight; in onSurfaceChanged() 275 final int viewportHeight = (int)(mHeight * scaleY); in onSurfaceChanged() 286 float ratio = (float) mWidth / mHeight; in onSurfaceChanged()
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D | BackgroundCollisionComponent.java | 29 private int mHeight; field in BackgroundCollisionComponent 61 mHeight = height; in BackgroundCollisionComponent() 106 mHeight = height; in setSize() 145 final int top = bottom + mHeight; in update() 147 final float centerOffsetY = ((mHeight) / 2.0f) + bottom; in update()
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D | TiledVertexGrid.java | 29 private int mHeight; field in TiledVertexGrid 45 mHeight = height; in TiledVertexGrid() 190 final int vertTileCount = (int)Math.ceil((float)mHeight / mTileHeight); in draw()
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D | GLSurfaceView.java | 1082 mHeight = 0; in GLThread() 1181 && (mWidth > 0) && (mHeight > 0) in guardedRun() 1210 h = mHeight; in guardedRun() 1386 mHeight = h; in onWindowResize() 1523 private int mHeight; field in GLSurfaceView.GLThread
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/external/quake/src/com/android/quake/ |
D | QuakeView.java | 283 if (mWidth != 0 && mHeight != 0) { in onDrawFrame() 284 mGameMode = mQuakeLib.step(mWidth, mHeight); in onDrawFrame() 290 mHeight = height; in onSurfaceChanged() 298 private int mHeight; field in QuakeView.QuakeRenderer
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Renderbuffer.cpp | 93 mHeight = 0; in RenderbufferStorage() 135 return mHeight; in getHeight() 141 mHeight = height; in setSize()
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D | Texture.cpp | 45 mHeight = 0; in Texture() 177 return mHeight; in getHeight() 1218 bool heightOkay = (mHeight >> level == height); in redefineTexture() 1221 || (widthOkay && mHeight >> level == 0 && height == 1) in redefineTexture() 1231 mImageArray[0].format, mWidth, mHeight, in redefineTexture() 1255 mHeight = height << level; in redefineTexture() 1515 …HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), 0, for… in createTexture() 1560 if (mWidth != 0 && mHeight != 0) in convertToRenderTarget() 1566 …HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), D3DUSA… in convertToRenderTarget() 1635 int q = log2(std::max(mWidth, mHeight)); in dirtyImageData() [all …]
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D | Renderbuffer.h | 66 int mHeight; variable
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D | Texture.h | 150 unsigned int mHeight; variable
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/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
D | Surface.cpp | 171 mHeight = presentParameters.BackBufferHeight; in resetSwapChain() 216 D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f}; in writeRecordableFlipState() 458 return mHeight; in getHeight()
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D | Surface.h | 73 EGLint mHeight; // Height of surface variable
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