Home
last modified time | relevance | path

Searched refs:mHeight (Results 1 – 14 of 14) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java29 private int mHeight; field in DrawableBitmap
39 mHeight = height; in DrawableBitmap()
112 final float height = mHeight; in draw()
163 mHeight = height; in resize()
176 return mHeight; in getHeight()
180 mHeight = height; in setHeight()
220 || position.y + mHeight < 0 || position.y > mViewHeight) { in visibleAtPosition()
229 vertFlip ? 0 : mHeight, in setFlip()
231 vertFlip ? -mHeight : mHeight); in setFlip()
DSpriteComponent.java30 private int mHeight; field in SpriteComponent
44 mHeight = height; in SpriteComponent()
60 mHeight = 0; in reset()
112 bitmap.setHeight(mHeight); in update()
174 return mHeight; in getHeight()
179 mHeight = height; in setSize()
DScrollerComponent.java26 private int mHeight; field in ScrollerComponent
60 mHeight = 0; in reset()
79 mHeight = height; in setup()
103 background.setHeight(mHeight); in update()
DGameRenderer.java40 private int mHeight; field in GameRenderer
68 mHeight = gameHeight; in GameRenderer()
204 DrawableBitmap.beginDrawing(gl, mWidth, mHeight); in onDrawFrame()
273 float scaleY = (float)h / mHeight; in onSurfaceChanged()
275 final int viewportHeight = (int)(mHeight * scaleY); in onSurfaceChanged()
286 float ratio = (float) mWidth / mHeight; in onSurfaceChanged()
DBackgroundCollisionComponent.java29 private int mHeight; field in BackgroundCollisionComponent
61 mHeight = height; in BackgroundCollisionComponent()
106 mHeight = height; in setSize()
145 final int top = bottom + mHeight; in update()
147 final float centerOffsetY = ((mHeight) / 2.0f) + bottom; in update()
DTiledVertexGrid.java29 private int mHeight; field in TiledVertexGrid
45 mHeight = height; in TiledVertexGrid()
190 final int vertTileCount = (int)Math.ceil((float)mHeight / mTileHeight); in draw()
DGLSurfaceView.java1082 mHeight = 0; in GLThread()
1181 && (mWidth > 0) && (mHeight > 0) in guardedRun()
1210 h = mHeight; in guardedRun()
1386 mHeight = h; in onWindowResize()
1523 private int mHeight; field in GLSurfaceView.GLThread
/external/quake/src/com/android/quake/
DQuakeView.java283 if (mWidth != 0 && mHeight != 0) { in onDrawFrame()
284 mGameMode = mQuakeLib.step(mWidth, mHeight); in onDrawFrame()
290 mHeight = height; in onSurfaceChanged()
298 private int mHeight; field in QuakeView.QuakeRenderer
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DRenderbuffer.cpp93 mHeight = 0; in RenderbufferStorage()
135 return mHeight; in getHeight()
141 mHeight = height; in setSize()
DTexture.cpp45 mHeight = 0; in Texture()
177 return mHeight; in getHeight()
1218 bool heightOkay = (mHeight >> level == height); in redefineTexture()
1221 || (widthOkay && mHeight >> level == 0 && height == 1) in redefineTexture()
1231 mImageArray[0].format, mWidth, mHeight, in redefineTexture()
1255 mHeight = height << level; in redefineTexture()
1515 …HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), 0, for… in createTexture()
1560 if (mWidth != 0 && mHeight != 0) in convertToRenderTarget()
1566 …HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), D3DUSA… in convertToRenderTarget()
1635 int q = log2(std::max(mWidth, mHeight)); in dirtyImageData()
[all …]
DRenderbuffer.h66 int mHeight; variable
DTexture.h150 unsigned int mHeight; variable
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
DSurface.cpp171 mHeight = presentParameters.BackBufferHeight; in resetSwapChain()
216 D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f}; in writeRecordableFlipState()
458 return mHeight; in getHeight()
DSurface.h73 EGLint mHeight; // Height of surface variable