Searched refs:mIsRenderable (Results 1 – 2 of 2) sorted by relevance
49 mIsRenderable = false; in Texture()1100 mIsRenderable = false; in getTexture()1122 if (!mIsRenderable) in needRenderTarget()1125 mIsRenderable = true; in needRenderTarget()1143 mIsRenderable = false; in dropTexture()1150 mIsRenderable = renderable; in pushTexture()1180 return mIsRenderable; in isRenderable()
207 bool mIsRenderable; variable