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Searched refs:mLast (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_draw.cpp213 if (! mLast) { in update()
214 mLast = e; in update()
282 mLast = 0; in textureStore()
332 if (e == mLast) { in unlink()
333 mLast = e->prev; in unlink()
340 entry* e = mLast; in ensure()
377 entry* mLast; member in textureStore