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Searched refs:mRamUsed (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_draw.cpp313 mRamUsed = 0; in textureStore()
339 while ( mRamSize - mRamUsed < (unsigned int) size) { in ensure()
347 mRamUsed += size; in ensure()
355 mRamUsed -= e->size; in evict()
369 size_t mRamUsed; member in textureStore