Searched refs:mSavedDepthStencil (Results 1 – 2 of 2) sorted by relevance
125 …fer(NULL), mQuadVertexDeclaration(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL), mSave… in Blit()491 device->GetDepthStencilSurface(&mSavedDepthStencil); in saveState()541 device->SetDepthStencilSurface(mSavedDepthStencil); in restoreState()542 if (mSavedDepthStencil != NULL) in restoreState()544 mSavedDepthStencil->Release(); in restoreState()545 mSavedDepthStencil = NULL; in restoreState()
84 IDirect3DSurface9 *mSavedDepthStencil; variable