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Searched refs:mSupportsShaderModel3 (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.h492 bool mSupportsShaderModel3; variable
DContext.cpp236 mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion == D3DPS_VERSION(3, 0); in makeCurrent()
2912 return mSupportsShaderModel3; in supportsShaderModel3()
2917 return mSupportsShaderModel3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2; in getMaximumVaryingVectors()
2922 …return mSupportsShaderModel3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2; in getMaximumFragmentUniformVectors()