Searched refs:mSupportsShaderModel3 (Results 1 – 2 of 2) sorted by relevance
492 bool mSupportsShaderModel3; variable
236 mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion == D3DPS_VERSION(3, 0); in makeCurrent()2912 return mSupportsShaderModel3; in supportsShaderModel3()2917 return mSupportsShaderModel3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2; in getMaximumVaryingVectors()2922 …return mSupportsShaderModel3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2; in getMaximumFragmentUniformVectors()