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Searched refs:m_GLStateBeforeBlit (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DTransferQueue.cpp65 memset(&m_GLStateBeforeBlit, 0, sizeof(m_GLStateBeforeBlit)); in TransferQueue()
554 glGetIntegerv(GL_FRAMEBUFFER_BINDING, m_GLStateBeforeBlit.bufferId); in saveGLState()
555 glGetIntegerv(GL_VIEWPORT, m_GLStateBeforeBlit.viewport); in saveGLState()
556 glGetBooleanv(GL_SCISSOR_TEST, m_GLStateBeforeBlit.scissor); in saveGLState()
557 glGetBooleanv(GL_DEPTH_TEST, m_GLStateBeforeBlit.depth); in saveGLState()
559 glGetFloatv(GL_COLOR_CLEAR_VALUE, m_GLStateBeforeBlit.clearColor); in saveGLState()
578 glBindFramebuffer(GL_FRAMEBUFFER, m_GLStateBeforeBlit.bufferId[0]); in restoreGLState()
579 glViewport(m_GLStateBeforeBlit.viewport[0], in restoreGLState()
580 m_GLStateBeforeBlit.viewport[1], in restoreGLState()
581 m_GLStateBeforeBlit.viewport[2], in restoreGLState()
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DTransferQueue.h190 GLState m_GLStateBeforeBlit; variable