Searched refs:m_GLStateBeforeBlit (Results 1 – 2 of 2) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | TransferQueue.cpp | 65 memset(&m_GLStateBeforeBlit, 0, sizeof(m_GLStateBeforeBlit)); in TransferQueue() 554 glGetIntegerv(GL_FRAMEBUFFER_BINDING, m_GLStateBeforeBlit.bufferId); in saveGLState() 555 glGetIntegerv(GL_VIEWPORT, m_GLStateBeforeBlit.viewport); in saveGLState() 556 glGetBooleanv(GL_SCISSOR_TEST, m_GLStateBeforeBlit.scissor); in saveGLState() 557 glGetBooleanv(GL_DEPTH_TEST, m_GLStateBeforeBlit.depth); in saveGLState() 559 glGetFloatv(GL_COLOR_CLEAR_VALUE, m_GLStateBeforeBlit.clearColor); in saveGLState() 578 glBindFramebuffer(GL_FRAMEBUFFER, m_GLStateBeforeBlit.bufferId[0]); in restoreGLState() 579 glViewport(m_GLStateBeforeBlit.viewport[0], in restoreGLState() 580 m_GLStateBeforeBlit.viewport[1], in restoreGLState() 581 m_GLStateBeforeBlit.viewport[2], in restoreGLState() [all …]
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D | TransferQueue.h | 190 GLState m_GLStateBeforeBlit; variable
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