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Searched refs:m_blurRadius (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/
DShadowBlur.cpp170 , m_blurRadius(radius) in ShadowBlur()
176 m_blurRadius = min<float>(m_blurRadius, 128); in ShadowBlur()
182 } else if (m_blurRadius > 0) { in ShadowBlur()
201 …diameter = max(2, static_cast<int>(floorf((2 / 3.f) * m_blurRadius))); // Canvas shadow. FIXME: we… in blurLayerImage()
208 float stdDev = m_blurRadius / 2; in blurLayerImage()
339 m_blurRadius = roundf(m_blurRadius / scale); in adjustBlurRadius()
344 const float roundedRadius = ceilf(m_blurRadius); in calculateLayerBoundingRect()
438 …computeSliceSizesFromRadii(2 * ceilf(m_blurRadius), radii, leftSlice, rightSlice, topSlice, bottom… in templateSize()
504 …if (!ScratchBuffer::shared().matchesLastShadow(m_blurRadius, Color::black, ColorSpaceDeviceRGB, bu… in drawRectShadowWithoutTiling()
524 …ScratchBuffer::shared().setLastShadowValues(m_blurRadius, Color::black, ColorSpaceDeviceRGB, buffe… in drawRectShadowWithoutTiling()
[all …]
DShadowBlur.h90 float m_blurRadius; variable
/external/webkit/Source/WebCore/
DChangeLog7695 Move the "if (pass && m_blurRadius.width() != m_blurRadius.height())"
DChangeLog-2011-02-1611992 (WebCore::ShadowBlur::ShadowBlur): Use m_blurRadius rather than the radius