Searched refs:m_blurRadius (Results 1 – 4 of 4) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/ |
D | ShadowBlur.cpp | 170 , m_blurRadius(radius) in ShadowBlur() 176 m_blurRadius = min<float>(m_blurRadius, 128); in ShadowBlur() 182 } else if (m_blurRadius > 0) { in ShadowBlur() 201 …diameter = max(2, static_cast<int>(floorf((2 / 3.f) * m_blurRadius))); // Canvas shadow. FIXME: we… in blurLayerImage() 208 float stdDev = m_blurRadius / 2; in blurLayerImage() 339 m_blurRadius = roundf(m_blurRadius / scale); in adjustBlurRadius() 344 const float roundedRadius = ceilf(m_blurRadius); in calculateLayerBoundingRect() 438 …computeSliceSizesFromRadii(2 * ceilf(m_blurRadius), radii, leftSlice, rightSlice, topSlice, bottom… in templateSize() 504 …if (!ScratchBuffer::shared().matchesLastShadow(m_blurRadius, Color::black, ColorSpaceDeviceRGB, bu… in drawRectShadowWithoutTiling() 524 …ScratchBuffer::shared().setLastShadowValues(m_blurRadius, Color::black, ColorSpaceDeviceRGB, buffe… in drawRectShadowWithoutTiling() [all …]
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D | ShadowBlur.h | 90 float m_blurRadius; variable
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/external/webkit/Source/WebCore/ |
D | ChangeLog | 7695 Move the "if (pass && m_blurRadius.width() != m_blurRadius.height())"
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D | ChangeLog-2011-02-16 | 11992 (WebCore::ShadowBlur::ShadowBlur): Use m_blurRadius rather than the radius
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