Searched refs:m_boundTexture0 (Results 1 – 3 of 3) sorted by relevance
103 , m_boundTexture0(0)
339 ::glBindTexture(GL_TEXTURE_2D, m_boundTexture0); in prepareTexture()400 m_boundTexture0 = texture; in bindTexture()
920 GC3Duint m_boundTexture0; variable