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Searched refs:m_cachedOpacity (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp572 m_cachedOpacity = -1; in setupDrawing()
737 m_cachedOpacity = -1; // reset cache for variable shared by multiple programs in drawQuadInternal()
746 if (m_cachedOpacity != opacity) { in drawQuadInternal()
748 m_cachedOpacity = opacity; in drawQuadInternal()
DShaderProgram.h237 GLfloat m_cachedOpacity; variable