Searched refs:m_compiler (Results 1 – 6 of 6) sorted by relevance
38 private Compiler m_compiler; field in Lexer84 m_compiler = compiler; in Lexer()113 m_compiler.m_currentPattern = pat; in tokenize()122 m_compiler.m_opMap = new OpMapVector(initTokQueueSize, in tokenize()373 if (0 == m_compiler.getTokenQueueSize()) in tokenize()414 (m_compiler.getTokenQueueSize() - (isAttrName ? 1 : 0)) + TARGETEXTRA; in mapPatternElemPos()447 int qsz = m_compiler.getTokenQueueSize(); in resetTokenMark()455 (String) m_compiler.getTokenQueue().elementAt(m_processor.m_queueMark++); in resetTokenMark()549 targetStrings.addElement(m_compiler.getTokenQueue().elementAt(tokPos)); in recordTokenString()561 m_compiler.getTokenQueue().addElement(s); in addToTokenQueue()
109 ANGLEWebKitBridge& compiler = m_context->m_compiler; in ensureEnabled()125 ANGLEWebKitBridge& compiler = m_context->m_compiler; in isEnabled()
516 …bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedS… in compileShader()
112 m_compiler.setResources(ANGLEResources); in GraphicsContext3D()
216 m_compiler.setResources(ANGLEResources);
904 ANGLEWebKitBridge m_compiler; variable