Searched refs:m_contextObj (Results 1 – 2 of 2) sorted by relevance
87 return context->m_contextObj ? context.release() : 0;93 , m_contextObj(0)121 // If none of that works, we simply fail and set m_contextObj to 0.145 CGLError err = CGLCreateContext(pixelFormatObj, 0, &m_contextObj);148 if (err != kCGLNoError || !m_contextObj) {150 m_contextObj = 0;155 CGLSetCurrentContext(m_contextObj);226 if (m_contextObj) {227 CGLSetCurrentContext(m_contextObj);241 CGLDestroyContext(m_contextObj);[all …]
459 PlatformGraphicsContext3D platformGraphicsContext3D() const { return m_contextObj; } in platformGraphicsContext3D()891 CGLContextObj m_contextObj; variable