Searched refs:m_dirtyArea (Results 1 – 2 of 2) sorted by relevance
150 m_dirtyArea.setEmpty(); // empty dirty rect prevents fast blit path in markAsDirty()159 m_dirtyArea.op(dirtyArea, SkRegion::kUnion_Op); in markAsDirty()305 SkRegion dirtyArea = m_dirtyArea; in paintBitmap()356 m_dirtyArea.setEmpty(); in paintBitmap()381 m_dirtyArea.setEmpty(); in discardTextures()443 m_dirtyArea.setEmpty(); in onBlitUpdate()
120 const SkRegion& dirtyArea() { return m_dirtyArea; } in dirtyArea()166 SkRegion m_dirtyArea; variable