Searched refs:m_drawTransform (Results 1 – 12 of 12) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
D | CCLayerImpl.cpp | 209 …ts << m_drawTransform.m11() << ", " << m_drawTransform.m12() << ", " << m_drawTransform.m13() << "… in dumpLayerProperties() 210 …ts << m_drawTransform.m21() << ", " << m_drawTransform.m22() << ", " << m_drawTransform.m23() << "… in dumpLayerProperties() 211 …ts << m_drawTransform.m31() << ", " << m_drawTransform.m32() << ", " << m_drawTransform.m33() << "… in dumpLayerProperties() 212 …ts << m_drawTransform.m41() << ", " << m_drawTransform.m42() << ", " << m_drawTransform.m43() << "… in dumpLayerProperties()
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D | CCLayerImpl.h | 136 const TransformationMatrix& drawTransform() const { return m_drawTransform; } in drawTransform() 137 void setDrawTransform(const TransformationMatrix& matrix) { m_drawTransform = matrix; } in setDrawTransform() 189 TransformationMatrix m_drawTransform; variable
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
D | LayerAndroid.cpp | 125 m_drawTransform = layer.m_drawTransform; in LayerAndroid() 274 if (m_drawTransform.hasPerspective()) { in addDirtyArea() 285 TilesManager::instance()->shader()->rectInViewCoord(m_drawTransform, layerSize); in addDirtyArea() 406 m_drawTransform.makeIdentity(); in updateLocalTransformAndClip() 408 m_drawTransform = parentMatrix; in updateLocalTransformAndClip() 411 m_drawTransform.translate3d(position.x(), in updateLocalTransformAndClip() 417 m_drawTransform.translate3d(originX + position.x(), in updateLocalTransformAndClip() 420 m_drawTransform.multiply(m_transform); in updateLocalTransformAndClip() 421 m_drawTransform.translate3d(-originX, in updateLocalTransformAndClip() 426 m_drawTransformUnfudged = m_drawTransform; in updateLocalTransformAndClip() [all …]
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D | VideoLayerAndroid.cpp | 80 &m_drawTransform, &rect); in showPreparingAnimation() 84 TransformationMatrix addRotation = m_drawTransform; in showPreparingAnimation() 140 &m_drawTransform, &rect); in drawGL() 161 &m_drawTransform, &innerRect); in drawGL() 173 shader->drawVideoLayerQuad(m_drawTransform, surfaceMatrix, in drawGL() 192 shader->drawVideoLayerQuad(m_drawTransform, matrix, in drawGL()
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D | MediaLayer.cpp | 75 TransformationMatrix m = m_drawTransform; in drawGL() 82 m_mediaTexture->draw(m, m_drawTransform, mediaBounds); in drawGL()
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D | LayerAndroid.h | 173 …void setDrawTransform(const TransformationMatrix& transform) { m_drawTransform = m_drawTransformUn… in setDrawTransform() 174 virtual const TransformationMatrix* drawTransform() const { return &m_drawTransform; } in drawTransform() 307 TransformationMatrix m_drawTransform; variable
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D | CanvasLayer.cpp | 207 GL_LINEAR, LayerQuad, &m_drawTransform, &rect); in drawGL()
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | RenderSurfaceChromium.h | 66 TransformationMatrix drawTransform() const { return m_drawTransform; } in drawTransform() 83 TransformationMatrix m_drawTransform; variable
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D | RenderSurfaceChromium.cpp | 74 FloatRect drawableContentRect = m_drawTransform.mapRect(localContentRect); in drawableContentRect() 161 drawSurface(m_maskLayer, m_drawTransform); in draw()
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D | LayerRendererChromium.cpp | 718 …rawMatrix = drawLayer->renderSurface() ? drawLayer->renderSurface()->m_drawTransform : drawLayer->… in updatePropertiesAndRenderSurfaces() 785 renderSurface->m_drawTransform = renderSurface->m_originTransform; in updatePropertiesAndRenderSurfaces() 786 …renderSurface->m_drawTransform.translate3d(surfaceCenter.x() + centerOffsetDueToClipping.width(), … in updatePropertiesAndRenderSurfaces() 850 m_defaultRenderSurface->m_drawTransform.makeIdentity(); in copyOffscreenTextureToDisplay() 851 …m_defaultRenderSurface->m_drawTransform.translate3d(0.5 * m_defaultRenderSurface->m_contentRect.wi… in copyOffscreenTextureToDisplay()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | Surface.cpp | 151 m_drawTransform = transform; in addLayer() 152 m_drawTransform.translate3d(-rect.x(), -rect.y(), 0); in addLayer() 387 GLUtils::toSkMatrix(matrix, m_drawTransform); in paint() 491 return &m_drawTransform; in drawTransform()
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D | Surface.h | 85 TransformationMatrix m_drawTransform; variable
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