Searched refs:m_handleArray (Results 1 – 2 of 2) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 263 glUseProgram(m_handleArray[type].programHandle); in initProgram() 265 if (m_handleArray[type].texSamplerHandle != -1) in initProgram() 266 glUniform1i(m_handleArray[type].texSamplerHandle, 0); in initProgram() 267 glEnableVertexAttribArray(m_handleArray[type].positionHandle); in initProgram() 337 m_handleArray[PureColor].init(-1, -1, pureColorPosition, pureColorProgram, in initGLResources() 346 m_handleArray[Tex2D].init(tex2DAlpha, -1, tex2DPosition, tex2DProgram, in initGLResources() 356 m_handleArray[Tex2DInv].init(tex2DInvAlpha, tex2DInvContrast, in initGLResources() 368 m_handleArray[RepeatTex].init(repeatTexAlpha, -1, repeatTexPosition, in initGLResources() 381 m_handleArray[RepeatTexInv].init(repeatTexInvAlpha, repeatTexInvContrast, in initGLResources() 393 m_handleArray[TexOES].init(texOESAlpha, -1, texOESPosition, texOESProgram, in initGLResources() [all …]
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D | ShaderProgram.h | 222 ShaderHandles m_handleArray[MaxShaderNumber]; variable
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