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Searched refs:m_handleArray (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp263 glUseProgram(m_handleArray[type].programHandle); in initProgram()
265 if (m_handleArray[type].texSamplerHandle != -1) in initProgram()
266 glUniform1i(m_handleArray[type].texSamplerHandle, 0); in initProgram()
267 glEnableVertexAttribArray(m_handleArray[type].positionHandle); in initProgram()
337 m_handleArray[PureColor].init(-1, -1, pureColorPosition, pureColorProgram, in initGLResources()
346 m_handleArray[Tex2D].init(tex2DAlpha, -1, tex2DPosition, tex2DProgram, in initGLResources()
356 m_handleArray[Tex2DInv].init(tex2DInvAlpha, tex2DInvContrast, in initGLResources()
368 m_handleArray[RepeatTex].init(repeatTexAlpha, -1, repeatTexPosition, in initGLResources()
381 m_handleArray[RepeatTexInv].init(repeatTexInvAlpha, repeatTexInvContrast, in initGLResources()
393 m_handleArray[TexOES].init(texOESAlpha, -1, texOESPosition, texOESProgram, in initGLResources()
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DShaderProgram.h222 ShaderHandles m_handleArray[MaxShaderNumber]; variable