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Searched refs:m_has3DTransformedDescendant (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DRenderLayer.h591 void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; } in setHas3DTransformedDescendant()
592 bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; } in has3DTransformedDescendant()
729 …bool m_has3DTransformedDescendant : 1; // Set on a stacking context layer that has 3D descendants… variable
DRenderLayer.cpp177 , m_has3DTransformedDescendant(false) in RenderLayer()
649 m_has3DTransformedDescendant = false; in update3DTransformedDescendantStatus()
655m_has3DTransformedDescendant |= m_posZOrderList->at(i)->update3DTransformedDescendantStatus(); in update3DTransformedDescendantStatus()
661m_has3DTransformedDescendant |= m_negZOrderList->at(i)->update3DTransformedDescendantStatus(); in update3DTransformedDescendantStatus()
670 return has3DTransform() || m_has3DTransformedDescendant; in update3DTransformedDescendantStatus()
3085 } else if (transformState || m_has3DTransformedDescendant || preserves3D()) { in scrollTo()
3125 } else if (m_has3DTransformedDescendant) { in scrollTo()
/external/webkit/Source/WebCore/
DChangeLog-2009-06-1632428 m_has3DTransformedDescendant.