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Searched refs:m_hasFinished (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/webaudio/
DAudioBufferSourceNode.cpp52 , m_hasFinished(false) in AudioBufferSourceNode()
97 if (!m_isPlaying || m_hasFinished || !buffer() || m_startTime >= quantumEndTime) { in process()
252 if (!m_hasFinished) { in provideInput()
255 m_hasFinished = true; in provideInput()
DAudioBufferSourceNode.h102 bool m_hasFinished; variable
/external/webkit/Source/WebCore/platform/graphics/android/layers/
DAndroidAnimation.cpp58 , m_hasFinished(false) in AndroidAnimation()
102 if (!m_hasFinished) { in checkIterationsAndProgress()
105 m_hasFinished = true; in checkIterationsAndProgress()
DAndroidAnimation.h78 bool m_hasFinished; variable