Searched refs:m_hasFinished (Results 1 – 4 of 4) sorted by relevance
52 , m_hasFinished(false) in AudioBufferSourceNode()97 if (!m_isPlaying || m_hasFinished || !buffer() || m_startTime >= quantumEndTime) { in process()252 if (!m_hasFinished) { in provideInput()255 m_hasFinished = true; in provideInput()
102 bool m_hasFinished; variable
58 , m_hasFinished(false) in AndroidAnimation()102 if (!m_hasFinished) { in checkIterationsAndProgress()105 m_hasFinished = true; in checkIterationsAndProgress()
78 bool m_hasFinished; variable