Searched refs:m_internalColorFormat (Results 1 – 3 of 3) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 182 m_internalColorFormat = GL_RGBA8; in reshape() 185 m_internalColorFormat = GL_RGB8; in reshape() 214 …nderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, sampleCount, m_internalColorFormat, width, he… in reshape() 237 …::glTexImage2D(GL_TEXTURE_2D, 0, m_internalColorFormat, width, height, 0, colorFormat, GL_UNSIGNED… in reshape() 240 …::glTexImage2D(GL_TEXTURE_2D, 0, m_internalColorFormat, width, height, 0, colorFormat, GL_UNSIGNED… in reshape() 338 …::glCopyTexImage2D(GL_TEXTURE_2D, 0, m_internalColorFormat, 0, 0, m_currentWidth, m_currentHeight,… in prepareTexture()
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
D | GraphicsContext3DMac.mm | 100 , m_internalColorFormat(0)
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/external/webkit/Source/WebCore/platform/graphics/ |
D | GraphicsContext3D.h | 915 GC3Duint m_internalColorFormat; variable
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