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Searched refs:m_internalColorFormat (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp182 m_internalColorFormat = GL_RGBA8; in reshape()
185 m_internalColorFormat = GL_RGB8; in reshape()
214 …nderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, sampleCount, m_internalColorFormat, width, he… in reshape()
237 …::glTexImage2D(GL_TEXTURE_2D, 0, m_internalColorFormat, width, height, 0, colorFormat, GL_UNSIGNED… in reshape()
240 …::glTexImage2D(GL_TEXTURE_2D, 0, m_internalColorFormat, width, height, 0, colorFormat, GL_UNSIGNED… in reshape()
338 …::glCopyTexImage2D(GL_TEXTURE_2D, 0, m_internalColorFormat, 0, 0, m_currentWidth, m_currentHeight,… in prepareTexture()
/external/webkit/Source/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.mm100 , m_internalColorFormat(0)
/external/webkit/Source/WebCore/platform/graphics/
DGraphicsContext3D.h915 GC3Duint m_internalColorFormat; variable