Searched refs:m_layerImage (Results 1 – 5 of 5) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | ContextShadowCairo.cpp | 98 m_layerImage = getScratchBuffer(layerRect.size()); in beginShadowLayer() 99 m_layerContext = cairo_create(m_layerImage); in beginShadowLayer() 116 cairo_surface_flush(m_layerImage); in endShadowLayer() 117 blurLayerImage(cairo_image_surface_get_data(m_layerImage), in endShadowLayer() 118 …IntSize(cairo_image_surface_get_width(m_layerImage), cairo_image_surface_get_height(m_layerImage)), in endShadowLayer() 119 cairo_image_surface_get_stride(m_layerImage)); in endShadowLayer() 120 cairo_surface_mark_dirty(m_layerImage); in endShadowLayer() 126 cairo_mask_surface(cr, m_layerImage, m_layerOrigin.x(), m_layerOrigin.y()); in endShadowLayer() 238 m_layerImage = getScratchBuffer(shadowTemplateSize); in drawRectShadow() 241 m_layerContext = cairo_create(m_layerImage); in drawRectShadow() [all …]
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | ContextShadowQt.cpp | 135 m_layerImage = QImage(*shadowImage); in Q_GLOBAL_STATIC() 138 m_layerContext->begin(&m_layerImage); in Q_GLOBAL_STATIC() 151 blurLayerImage(m_layerImage.bits(), IntSize(m_layerImage.width(), m_layerImage.height()), in endShadowLayer() 152 m_layerImage.bytesPerLine()); in endShadowLayer() 157 QPainter p(&m_layerImage); in endShadowLayer() 159 p.fillRect(m_layerImage.rect(), m_color.rgb()); in endShadowLayer() 163 context->platformContext()->drawImage(m_layerOrigin, m_layerImage, m_sourceRect); in endShadowLayer()
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/external/webkit/Source/WebCore/platform/graphics/ |
D | ShadowBlur.cpp | 172 , m_layerImage(0) in ShadowBlur() 401 if (!m_layerImage) in drawShadowBuffer() 406 IntSize bufferSize = m_layerImage->size(); in drawShadowBuffer() 412 graphicsContext->clipToImageBuffer(m_layerImage, FloatRect(m_layerOrigin, bufferSize)); in drawShadowBuffer() 498 m_layerImage = ScratchBuffer::shared().getScratchBuffer(layerRect.size()); in drawRectShadowWithoutTiling() 499 if (!m_layerImage) in drawRectShadowWithoutTiling() 505 GraphicsContext* shadowContext = m_layerImage->context(); in drawRectShadowWithoutTiling() 528 m_layerImage = 0; in drawRectShadowWithoutTiling() 534 m_layerImage = ScratchBuffer::shared().getScratchBuffer(layerRect.size()); in drawInsetShadowWithoutTiling() 535 if (!m_layerImage) in drawInsetShadowWithoutTiling() [all …]
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D | ShadowBlur.h | 93 ImageBuffer* m_layerImage; // Buffer to where the temporary shadow will be drawn to. variable
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D | ContextShadow.h | 127 PlatformImage m_layerImage; // Buffer to where the temporary shadow will be drawn to.
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