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Searched refs:m_layerImage (Results 1 – 5 of 5) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/cairo/
DContextShadowCairo.cpp98 m_layerImage = getScratchBuffer(layerRect.size()); in beginShadowLayer()
99 m_layerContext = cairo_create(m_layerImage); in beginShadowLayer()
116 cairo_surface_flush(m_layerImage); in endShadowLayer()
117 blurLayerImage(cairo_image_surface_get_data(m_layerImage), in endShadowLayer()
118 …IntSize(cairo_image_surface_get_width(m_layerImage), cairo_image_surface_get_height(m_layerImage)), in endShadowLayer()
119 cairo_image_surface_get_stride(m_layerImage)); in endShadowLayer()
120 cairo_surface_mark_dirty(m_layerImage); in endShadowLayer()
126 cairo_mask_surface(cr, m_layerImage, m_layerOrigin.x(), m_layerOrigin.y()); in endShadowLayer()
238 m_layerImage = getScratchBuffer(shadowTemplateSize); in drawRectShadow()
241 m_layerContext = cairo_create(m_layerImage); in drawRectShadow()
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/external/webkit/Source/WebCore/platform/graphics/qt/
DContextShadowQt.cpp135 m_layerImage = QImage(*shadowImage); in Q_GLOBAL_STATIC()
138 m_layerContext->begin(&m_layerImage); in Q_GLOBAL_STATIC()
151 blurLayerImage(m_layerImage.bits(), IntSize(m_layerImage.width(), m_layerImage.height()), in endShadowLayer()
152 m_layerImage.bytesPerLine()); in endShadowLayer()
157 QPainter p(&m_layerImage); in endShadowLayer()
159 p.fillRect(m_layerImage.rect(), m_color.rgb()); in endShadowLayer()
163 context->platformContext()->drawImage(m_layerOrigin, m_layerImage, m_sourceRect); in endShadowLayer()
/external/webkit/Source/WebCore/platform/graphics/
DShadowBlur.cpp172 , m_layerImage(0) in ShadowBlur()
401 if (!m_layerImage) in drawShadowBuffer()
406 IntSize bufferSize = m_layerImage->size(); in drawShadowBuffer()
412 graphicsContext->clipToImageBuffer(m_layerImage, FloatRect(m_layerOrigin, bufferSize)); in drawShadowBuffer()
498 m_layerImage = ScratchBuffer::shared().getScratchBuffer(layerRect.size()); in drawRectShadowWithoutTiling()
499 if (!m_layerImage) in drawRectShadowWithoutTiling()
505 GraphicsContext* shadowContext = m_layerImage->context(); in drawRectShadowWithoutTiling()
528 m_layerImage = 0; in drawRectShadowWithoutTiling()
534 m_layerImage = ScratchBuffer::shared().getScratchBuffer(layerRect.size()); in drawInsetShadowWithoutTiling()
535 if (!m_layerImage) in drawInsetShadowWithoutTiling()
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DShadowBlur.h93 ImageBuffer* m_layerImage; // Buffer to where the temporary shadow will be drawn to. variable
DContextShadow.h127 PlatformImage m_layerImage; // Buffer to where the temporary shadow will be drawn to.