Searched refs:m_lightSource (Results 1 – 4 of 4) sorted by relevance
48 , m_lightSource(lightSource) in FELighting()185 …m_lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->ge… in inlineSetPixel()242 if (!m_lightSource) in drawLighting()256 m_lightSource->initPaintingData(paintingData); in drawLighting()427 if (m_lightSource->type() == LS_POINT) { in drawInteriorPixels()429 PointLightSource* pointLightSource = static_cast<PointLightSource*>(m_lightSource.get()); in drawInteriorPixels()434 } else if (m_lightSource->type() == LS_SPOT) { in drawInteriorPixels()436 SpotLightSource* spotLightSource = static_cast<SpotLightSource*>(m_lightSource.get()); in drawInteriorPixels()454 ASSERT(m_lightSource.type == LS_DISTANT); in drawInteriorPixels()
117 return m_lightSource.get(); in lightSource()122 m_lightSource = lightSource; in setLightSource()
132 return m_lightSource.get(); in lightSource()137 m_lightSource = lightSource; in setLightSource()
88 RefPtr<LightSource> m_lightSource; variable