Searched refs:m_loopBlinnInteriorShader (Results 1 – 2 of 2) sorted by relevance
434 if (!m_loopBlinnInteriorShader) { in useLoopBlinnInteriorProgram()435 m_loopBlinnInteriorShader = LoopBlinnSolidFillShader::create(m_context.get(), in useLoopBlinnInteriorProgram()439 ASSERT(m_loopBlinnInteriorShader); in useLoopBlinnInteriorProgram()440 m_loopBlinnInteriorShader->use(vertexOffset, 0, transform, color); in useLoopBlinnInteriorProgram()
167 OwnPtr<LoopBlinnSolidFillShader> m_loopBlinnInteriorShader; variable