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Searched refs:m_loopBlinnInteriorShader (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
DSharedGraphicsContext3D.cpp434 if (!m_loopBlinnInteriorShader) { in useLoopBlinnInteriorProgram()
435 m_loopBlinnInteriorShader = LoopBlinnSolidFillShader::create(m_context.get(), in useLoopBlinnInteriorProgram()
439 ASSERT(m_loopBlinnInteriorShader); in useLoopBlinnInteriorProgram()
440 m_loopBlinnInteriorShader->use(vertexOffset, 0, transform, color); in useLoopBlinnInteriorProgram()
DSharedGraphicsContext3D.h167 OwnPtr<LoopBlinnSolidFillShader> m_loopBlinnInteriorShader; variable