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Searched refs:m_multiplayer (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
Dmenu.c26 enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_v… enumerator
1026 m_state = m_multiplayer; in M_Menu_MultiPlayer_f()
1176 case m_multiplayer: in M_Draw()
1268 case m_multiplayer: in M_Keydown()
/external/quake/quake/src/WinQuake/
Dmenu.cpp29 enum m_state_t {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_op… enumerator
614 m_state = m_multiplayer; in M_Menu_MultiPlayer_f()
3087 case m_multiplayer: in M_Draw()
3179 case m_multiplayer: in M_Keydown()