Searched refs:m_multiplayer_cursor (Results 1 – 2 of 2) sorted by relevance
96 #define StartingGame (m_multiplayer_cursor == 1)97 #define JoiningGame (m_multiplayer_cursor == 0)607 int m_multiplayer_cursor; variable631 …M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) … in M_MultiPlayer_Draw()649 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) in M_MultiPlayer_Key()650 m_multiplayer_cursor = 0; in M_MultiPlayer_Key()655 if (--m_multiplayer_cursor < 0) in M_MultiPlayer_Key()656 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; in M_MultiPlayer_Key()661 switch (m_multiplayer_cursor) in M_MultiPlayer_Key()
93 #define StartingGame (m_multiplayer_cursor == 1)94 #define JoiningGame (m_multiplayer_cursor == 0)