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Searched refs:m_multiplayer_cursor (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Dmenu.cpp96 #define StartingGame (m_multiplayer_cursor == 1)
97 #define JoiningGame (m_multiplayer_cursor == 0)
607 int m_multiplayer_cursor; variable
631 …M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) … in M_MultiPlayer_Draw()
649 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) in M_MultiPlayer_Key()
650 m_multiplayer_cursor = 0; in M_MultiPlayer_Key()
655 if (--m_multiplayer_cursor < 0) in M_MultiPlayer_Key()
656 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; in M_MultiPlayer_Key()
661 switch (m_multiplayer_cursor) in M_MultiPlayer_Key()
/external/quake/quake/src/QW/client/
Dmenu.c93 #define StartingGame (m_multiplayer_cursor == 1)
94 #define JoiningGame (m_multiplayer_cursor == 0)