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Searched refs:m_none (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
Dmenu.c26 enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_v… enumerator
257 m_state = m_none; in M_ToggleMenu_f()
313 m_state = m_none; in M_Main_Key()
581 m_state = m_none; in M_Options_Key()
984 m_state = m_none; in M_Quit_Key()
1131 if (m_state == m_none || key_dest != key_menu) in M_Draw()
1157 case m_none: in M_Draw()
1249 case m_none: in M_Keydown()
/external/quake/quake/src/WinQuake/
Dmenu.cpp29 enum m_state_t {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_op… enumerator
257 m_state = m_none; in M_ToggleMenu_f()
313 m_state = m_none; in M_Main_Key()
542 m_state = m_none; in M_Load_Key()
581 m_state = m_none; in M_Save_Key()
1255 m_state = m_none; in M_Options_Key()
1539 m_state = m_none; in M_Menu_Help_f()
1666 m_state = (m_state_t) m_none; in M_Quit_Key()
1976 m_state = m_none; in M_SerialConfig_Key()
2334 m_state = m_none; in M_LanConfig_Key()
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