Searched refs:m_opaque (Results 1 – 5 of 5) sorted by relevance
63 , m_opaque(true) in MediaControlRootElement()241 if (m_opaque) in makeOpaque()253 m_opaque = true; in makeOpaque()258 if (!m_opaque) in makeTransparent()270 m_opaque = false; in makeTransparent()
127 bool m_opaque; variable
120 void setOpaque(bool opaque) { m_opaque = opaque; setNeedsCommit(); } in setOpaque()121 bool opaque() const { return m_opaque; } in opaque()262 bool m_opaque; variable
78 , m_opaque(true) in LayerChromium()
238 bool m_opaque; member in WebCore::BitmapTextureGL249 , m_opaque(false) in BitmapTextureGL()427 if (textureGL.m_opaque && opacity > 0.99 && !maskTexture) in drawTexture()464 m_opaque = opaque; in reset()472 return m_buffer->beginPaint(dirtyRect, m_opaque); in beginPaint()