Searched refs:m_open (Results 1 – 2 of 2) sorted by relevance
48 , m_open(OpeningBraceChar) in RenderMathMLFenced()60 m_open = openValue[0]; in updateFromElement()93 RenderObject* openFence = new (renderArena()) RenderMathMLOperator(node(), m_open); in makeFences()
44 UChar m_open; variable